UI Design

UI Artist

My work as a Visual Designer embraces two parts: Art and Integration. I am responsible for establishing an art direction, if needed, and creating targets for the rest of the team to follow. Documentation that is constantly updated is extremely important because it is a vital communication channel. With each design it’s equally important to consider integration. How are we going to build and manage a feature between the start and the end of the project, and beyond. Once again, I believe that documentation is crucial to align coders and scripters with the design team.

As an Artist I am heavily focused on UI design and implementation which allowed me to work in many areas related to UI and UX. Working closely with the team I had the chance to create art for the front end, design icons, work with cameras and implement UI elements.

Madden 20 (2019)

Superstars change the game in Madden NFL 20. Become the Face of the Franchise and control your NFL superstar journey starting in the College Football Playoff, compete against or play with friends online or side by side, take your team from pre-season to Super Bowl champions, and be at the center of every play so you can achieve gridiron greatness.

 

Responsibilities: Collaborate in the creation of Ui Art, Graphic Design. Creation of New Iconography

 

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MOONWALKER (2019)

Task:

Create 3 logos under three different concepts for a game. Take two of the logos and create a main menu screens.

Artboard 1

Artboard 2 copy

Artboard 1 copy

Artboard 2

Artboard 2 copy 2

LIMINAL (2018)

Solve puzzles to reach strange orientations in the mysterious cityscape of Liminal. Use the critters you find in the world to summon doors and guide your exploration. Walk up skyscrapers, fall along alleyways, and puzzle your way through eerie interior and exterior spaces, in order to reach, enter, and bring down the Cathedral Colossus, a walking building which searches the foggy distance.

Responsibilities: In charge of Graphic Design, UI Design and implementation.

Concept: Israel Garcia | Illustration: Diana Benocillia / Israel Garcia
Concept: Israel Garcia | Illustration: Diana Benocillia / Israel Garcia

TABLECRAFT (2018)

Tablecraft is a blob-friendly virtual reality game that lets you use the chemical elements to craft stuff. Use the things that you craft to feed your blobs so that they can poop new elements that’ll let you craft new stuff. The weirder the things you feed them with, the weirder their baby blobs

Responsibilities: In charge of Graphic Design and UI Design and implementation.

VALOR (Coming 2019)

Tablecraft is a blob-friendly virtual reality game that lets you use the chemical elements to craft stuff. Use the things that you craft to feed your blobs so that they can poop new elements that’ll let you craft new stuff. The weirder the things you feed them with, the weirder their baby blobs

Responsibilities: In charge of Graphic Design, UI Design and implementation.

Characters Illustration: Zach  |  Painting and Concept: Israel Garcia
Characters Illustration: Zach | Painting and Concept: Israel Garcia

The Great EmuWar (2018)

The Great Emu War is a fun, frantic couch-competitive experience. The game pits two species, humans and emus, against each other in an asymmetric struggle for dominance. Rally a horde of emus to your banner and trample the humans' crops, or climb into your battle truck and prepare to hunt some emus.

Responsibilities: UI Design and implementation.

Ui Design: Israel Garcia
Ui Design: Israel Garcia

Artist: Israel Garcia
Artist: Israel Garcia

UI Design: Israel Garcia
UI Design: Israel Garcia

UI Design: Israel Garcia
UI Design: Israel Garcia

UI Design: Israel Garcia
UI Design: Israel Garcia

UI Design: Israel Garcia
UI Design: Israel Garcia

2D Art Exercises

Weapon

BBO

Illustrator and Photoshop Illustration  |  Artist: Israel Garcia
Illustrator and Photoshop Illustration | Artist: Israel Garcia

StarWars